The scale is definitely there to see as players quickly come face-to-face with the numerous semi-open (not entirely open sectioned off, interconnected regions of the in-game setting of Georgia, measuring around fifteen square kilometers each) regions that comprise the majority of Sniper Ghost Warrior 3‘s play-time. Borrowing from established bases that helped drive shooters through the previous-gen and even now, CI Games’ move towards a more open-World, “play it your way” adaptive pedigree of first-person shooting is, to say the least, commendable given the scale of the demand on the developer’s side. And while CI Games’ own offering has remained steadily skating the peripherals of shooter’s most populated gazes, perhaps in an attempt to cement the series’ presence in the mind-set of as many shooter enthusiasts as possible, Sniper Ghost Warrior 3 is without question the most ambitious attempt to bring the series up to AAA snuff.
Sniper Ghost Warrior has been another fellow Sniper-focused series that has billed itself as the alternative to the more traditional shooter. But what’s better than a stand-alone, single title flying the Sniper’s flag (or not flying as might prove the better strategy)? Answer: competition. There’s a space yet for Sniper-specific shooters - Rebellion’s Sniper Elite 4 reaffirmed that belief earlier this year.